§ color codes with readable XML-style tags, giving you precise control over colors, gradients, and text decorations without any external tools. Edit config.yml to change the wording, colors, and which audience sees each message.
MiniMessage Quick Reference
MiniMessage tags wrap the text they affect and close with a matching slash tag. You can nest and combine them freely.| Tag | Effect | Example |
|---|---|---|
<red> … </red> | Named color | <red>Warning!</red> |
<aqua>, <green>, <gray>, <gold>, <white> … | Named colors | <gold>Gold text</gold> |
<color:#RRGGBB> | Exact RGB color | <color:#FF6B35>Custom orange</color:#FF6B35> |
<b> | Bold | <b>Important</b> |
<i> | Italic | <i>Hint</i> |
<u> | Underline | <u>/kit</u> |
<st> | Strikethrough | <st>Removed</st> |
<reset> | Clear all formatting | <reset>Plain text |
Message of the Day (MOTD)
The MOTD displays a multi-line welcome message to players after they join. Thedelay field controls how many seconds the plugin waits before sending it, which prevents the message from being buried under server join noise.
config.yml
| Field | Type | Description |
|---|---|---|
enabled | boolean | Set to false to completely disable the MOTD. |
delay | integer | Seconds after joining before the message is delivered. 5 gives the player time to finish loading into the world. |
message | list | Each list entry is one chat line. Use "" for blank spacer lines. All MiniMessage tags are supported. |
Scheduled Broadcast
The scheduled broadcast periodically sends a message to all online players. Use it to remind players about kit commands, announce events, or display server rules.config.yml
| Field | Type | Description |
|---|---|---|
enabled | boolean | Set to false to stop all scheduled broadcasts. |
period | integer | Interval in seconds between broadcasts. |
messages | list | One or more message strings in MiniMessage format. All entries broadcast simultaneously each cycle. |
Per-Action Messages
PerPlayerKit broadcasts a configurable message to the server each time a player performs a kit-related action. Every action has its own block so you can enable, word, and permission-gate each one independently.config.yml
Fields
Global off switch. Set to
true to silence every action broadcast regardless of individual enabled values, the broadcast-kit-messages feature flag, or player permissions. Use this when you want zero chat noise from the plugin without editing each message block.Controls whether this specific message type is broadcast. Set to
false to suppress only this action while leaving all others active.The broadcast text in MiniMessage format. The
%player% placeholder is replaced with the acting player’s name at runtime. If use-display-name is enabled in your server config, the player’s display name is used instead.Only players who hold this permission will see the broadcast. The default node
perplayerkit.kitnotify is granted to all players by default, so every online player sees messages unless you explicitly deny the node or change it to a restricted permission.Available Action Keys
| Key | Fires when… |
|---|---|
player-repaired | A player uses the repair command or GUI button. |
player-healed | A player uses the heal command. |
player-opened-kit-room | A player opens the Kit Room GUI. |
player-loaded-private-kit | A player loads one of their own personal kits. |
player-loaded-public-kit | A player loads a public/shared kit. |
player-loaded-enderchest | A player loads their saved enderchest. |
player-copied-kit | A player copies another player’s kit. |
player-copied-ec | A player copies another player’s enderchest. |
player-regeared | A player uses /regear or /rg. |
Sounds
PerPlayerKit plays sounds to give players tactile feedback for GUI interactions and command results. All sound values must be valid Bukkit Sound enum names.config.yml
| Field | Default | Description |
|---|---|---|
enabled | true | Set to false to disable all plugin sounds globally. |
success | ENTITY_PLAYER_LEVELUP | Plays on successful actions such as saving or loading a kit. |
failure | ENTITY_ITEM_BREAK | Plays when an action fails, such as trying to use a command in a disabled world. |
click | UI_BUTTON_CLICK | Plays when a player clicks a button inside a GUI. |
open_gui | UI_BUTTON_CLICK | Plays when a GUI screen opens. |
close_gui | UI_BUTTON_CLICK | Plays when a GUI screen closes. |
