feature key in config.yml and can be toggled independently — turn on automatic rekitting for a PvP server, add full-heal-on-kit-load for a casual experience, or strip all potion effects on respawn for a competitive environment, all without touching any other part of the plugin.
Full Configuration Block
config.yml
Kit Loading
These flags fire whenever a player loads a kit or enderchest. Use them to standardise the player’s state at the moment gear is applied.| Flag | Default | Description |
|---|---|---|
set-health-on-kit-load | false | Restores the player to full health when they load a kit. |
set-hunger-on-kit-load | false | Fills the player’s hunger bar to maximum when they load a kit. |
set-saturation-on-kit-load | false | Resets saturation to maximum when they load a kit. |
remove-potion-effects-on-kit-load | false | Clears all active potion effects when they load a kit. |
heal-on-enderchest-load | false | Restores the player to full health when they load an enderchest. |
feed-on-enderchest-load | false | Fills the hunger bar when they load an enderchest. |
set-saturation-on-enderchest-load | false | Resets saturation when they load an enderchest. |
remove-potion-effects-on-enderchest-load | false | Clears all active potion effects when they load an enderchest. |
Automation
These flags control when PerPlayerKit automatically re-applies a player’s kit without requiring a manual command.rekit-on-respawn
Set to true (the default) to have PerPlayerKit automatically load the player’s last-used kit the moment they respawn after death. This is the primary automation flag for PvP servers — players return to the action fully geared without any extra steps.
rekit-on-respawn-delay is measured in ticks, not seconds. There are 20 ticks per second, so a value of 40 equals a 2-second delay. Use a non-zero delay if another plugin (such as a spawn-protection or spawn-items plugin) also gives items on respawn and the two systems conflict.config.yml
rekit-on-kill
When enabled, the player who lands the killing blow automatically reloads their last-used kit. The simple boolean form enables it in every world:
config.yml
Advanced World Filtering
For more control, replace the boolean with the expanded object form to restrict or exclude specific worlds:config.yml
Check the whitelist
If
world-whitelist contains one or more world names, rekit-on-kill only activates in those worlds. The blacklist is ignored entirely.Check the blacklist
If
world-whitelist is empty but world-blacklist has entries, rekit-on-kill activates everywhere except the listed worlds.config.yml
config.yml
If your existing config uses the old boolean form (
rekit-on-kill: true), it will continue to work after a plugin update. PerPlayerKit will automatically add the new keys with default values — no manual migration is required.Broadcast & Notifications
| Flag | Default | Description |
|---|---|---|
broadcast-kit-messages | true | Broadcasts a server-wide message when a player loads a kit or enderchest (e.g. “Player loaded a kit”). Set to false to silence these specific announcements. |
broadcast-on-player-action | true | Broadcasts messages for other player actions such as copying a kit, repairing gear, or opening the kit room. This flag does not affect kit-loading messages — those are controlled by broadcast-kit-messages. |
send-update-message-on-join | true | Notifies players with the perplayerkit.admin permission when a new version of PerPlayerKit is available. Disable this if you manage updates through a separate monitoring system. |
Miscellaneous
| Flag | Default | Description |
|---|---|---|
old-death-drops | false | When true, items dropped on death fall in a tight cluster rather than scattering across the ground. Useful for servers where players want to quickly retrieve their gear after dying. |
